

The First thing I noticed when I started playing Musashi is the fact that there are no FMVs, instead everything happens through real time cutscenes. The two swords have different properties: while Fusion behaves more or less like a traditional melee weapon, Lumina needs to be imbued with various elemental items in order to unleash powerful attacks. Brave Fencer Musashi however, was developed under the supervision of Hironobu Sakaguchi, and the Art Direction of Tetsuya Nomura and it shows. The main character is a brave fencer Musashi. Musashi uses the two swords, Fusion and Lumina, to fight his enemies. Brave Fencer Musashi (, Bureivu Fens Musashiden, 'Brave Fencer: The Legend of Musashi') is an action role-playing video game developed and published by Square in 1998 for the PlayStation home console. A rather frivolous plot of the game is based on a childrens fairy tale. There is a day/night cycle in the game, which is manifested in the schedules of NPCs and/or monsters, as well as Musashi's fatigue level, which increases if he doesn't sleep enough. Controlling Musashi, the player explores the pre-rendered backgrounds from third person view (similarly to Final Fantasy VII), visiting towns, talking to NPCs, etc.

See more that the Empire is after another legendary sword, Lumina, so Musashi's first task is to get it before the bad guys do!.īrave Fencer Musashi is an action game with strong RPG elements. Fillet, the princess of Allucaneet, summons the reluctant hero to the palace and gives him the powerful sword Fusion, which he needs to defeat the evil Thirstquencher Empire. Musashi notices a giant bell hanging above the flame in the center of the tower, and exclaims that if he were to cut down the bell, it would fall and put the fire out. Now, his spirit is reincarnated in a young, rather short-tempered boy. 150 years ago, the legendary warrior known as the Brave Fencer Musashi saved the kingdom of Allucaneet from the evil Wizard of Darkness.
